changes until v0.96


Notable changes:

  • (re)added wave().
  • (re)added oval() and ovalfill().
  • rework of clip(). Now accepts a callback instead of a Path2D.
  • custom stat() indexes now can accepts strings and not only numbers.
  • added pause() and resume() to pause or resume the engine loop (the “update” and “draw” events).
  • added paused() (returns true when the engine is currently paused).
  • added lastkey() (returns the last key pressed).
  • disable mouse’s right click on canvas.

full changelog: https://github.com/litecanvas/game-engine/compare/46a55141debca8bada32d527962fa1a09554e024…HEAD

Leave a comment

Log in with itch.io to leave a comment.