changes until v0.96
Litecanvas » Devlog
Notable changes:
- (re)added
wave()
. - (re)added
oval()
andovalfill()
. - rework of
clip()
. Now accepts a callback instead of a Path2D. - custom
stat()
indexes now can accepts strings and not only numbers. - added
pause()
andresume()
to pause or resume the engine loop (the “update” and “draw” events). - added
paused()
(returnstrue
when the engine is currently paused). - added
lastkey()
(returns the last key pressed). - disable mouse’s right click on canvas.
full changelog: https://github.com/litecanvas/game-engine/compare/46a55141debca8bada32d527962fa1a09554e024…HEAD
Litecanvas
2d game engine inspired by PICO-8 and p5.js
Status | In development |
Category | Tool |
Author | Luiz Bills |
Tags | 2D, coding, Game engine, html5, javascript, lightweight, minigames, Open Source, PICO-8, tiny |
More posts
- changes until v0.8346 days ago
- v0.74Feb 17, 2025
- Changes until v0.72Feb 11, 2025
- v0.58Oct 01, 2024
- v0.54Sep 26, 2024
- How to use litecanvas in LOWREZJAMAug 07, 2024
- v0.42Aug 05, 2024
- v0.41Jul 31, 2024
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