changes until v0.83
Litecanvas » Devlog
CHANGELOG
- Renamed
WIDTH
,HEIGHT
,CENTERX
,CENTERY
,MOUSEX
,MOUSEY
andELAPSED
to, respectively,W
,H
,CX
,CY
,MX
,MY
andT
. round()
now accept a 2nd param to precision. Example:round(PI, 3) == 3.142
.- Readd
wave()
. - Renamed
seed()
torseed()
. - Added
iskeypressed()
. - Removed
colcirc()
andcolrect()
. - Added
pal()
. - Removed
getcolor()
. - Renamed
setvar()
todef()
. - Renamed
setfps()
toframerate()
. - Added
stat()
. - Removed
litecanvas()
optionpauseOnBlur
. paint()
now returns aImageBitmap
.
More details in https://litecanvas.js.org/about.html
Litecanvas
2d game engine inspired by PICO-8 and p5.js
Status | In development |
Category | Tool |
Author | Luiz Bills |
Tags | 2D, coding, Game engine, html5, javascript, lightweight, minigames, Open Source, PICO-8, tiny |
More posts
- changes until v0.965 days ago
- v0.74Feb 17, 2025
- Changes until v0.72Feb 11, 2025
- v0.58Oct 01, 2024
- v0.54Sep 26, 2024
- How to use litecanvas in LOWREZJAMAug 07, 2024
- v0.42Aug 05, 2024
- v0.41Jul 31, 2024
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