changes until v0.83
Litecanvas » Devlog
CHANGELOG
- Renamed
WIDTH,HEIGHT,CENTERX,CENTERY,MOUSEX,MOUSEYandELAPSEDto, respectively,W,H,CX,CY,MX,MYandT. round()now accept a 2nd param to precision. Example:round(PI, 3) == 3.142.- Readd
wave(). - Renamed
seed()torseed(). - Added
iskeypressed(). - Removed
colcirc()andcolrect(). - Added
pal(). - Removed
getcolor(). - Renamed
setvar()todef(). - Renamed
setfps()toframerate(). - Added
stat(). - Removed
litecanvas()optionpauseOnBlur. paint()now returns aImageBitmap.
More details in https://litecanvas.js.org/about.html
Litecanvas
2d game engine inspired by PICO-8 and p5.js
| Status | In development |
| Category | Tool |
| Author | Luiz Bills |
| Tags | 2D, coding, Game engine, html5, javascript, lightweight, minigames, Open Source, PICO-8, tiny |
More posts
- changes until v0.96Jul 28, 2025
- v0.74Feb 17, 2025
- Changes until v0.72Feb 11, 2025
- v0.58Oct 01, 2024
- v0.54Sep 26, 2024
- How to use litecanvas in LOWREZJAMAug 07, 2024
- v0.42Aug 05, 2024
- v0.41Jul 31, 2024
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